Randal Marlowe, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with pastel lining and desert motifs, he is not a threatening figure. His auburn hair is greasy and uncared for. He has a dull look in his violet eyes.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Pacifist, Logical. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Gunter Bentham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple red robe with violet stripes complete with hood. His auburn hair is still thick. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Joker. Flaws: Forgetful. Bonds: Mentor. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp. Jasper (20 gp). Obsidian (13 gp). Blue quartz (13 gp).
Adam Hayes, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large grey jacket. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Adam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Flaws: Racist, Depressed, Impulsive. Bonds: Military, Rich, Adventurer. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Conrad Middleton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears silk and lounges about seductively. His brown hair is cut jaggedly and amateurishly. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.
History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant, Mentor. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Don Blyth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Adventurer, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Impeccable, Opinionated. Flaws: Secretive, Fearful. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
