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NPC Generator

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Advanced [show]


Aldous Prescott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears violet leather gloves, a violet jacket, and tight pants and is in decent physical shape. His silver hair is singed and shortened. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has all his life been fascinated with dancing.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the east.

Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Aldous Prescott, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 15 (+2)7 (-2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Smoky quartz (60 gp). Deep blue spinel (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. He wears a Stetson hat to cover his moderate length white hair. His fierce hazel eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Nature, Slave. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Gerard Gentry, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Conrad Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He has done his best to style his brown hair to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Shipwright.

Motivation: Further expansion of business; and many illithids want him driven away

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Enemies, Job. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Conrad Darby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a pastel and black handkerchief worn on his right side. He keeps his long black hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Miles studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and to be a body guard again

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Miles Yeardley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy chestnut beard and wild chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He has achieved small success as a Sculptor.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Bonds: Attractive, Religious, Job. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Lance Barton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs

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