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NPC Generator

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Advanced [show]


Patrick Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears black leather gloves, a black jacket, and tight pants. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Tailor, Patrick learned a great deal about his mother's area of expertise. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Tailor soon after.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Emotional, Shy. Bonds: Job, Nature, Religious. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)6 (-2) 11 (+0)13 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue coat over a white low-cut shirt, and a broad hat upon his head. His white hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Knight. He became a Knight soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Balimaar Windsor, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth -1
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. Silver pearl (160 gp). Carnelian (40 gp).


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports brown clothing, slightly heavier than average wear. His golden hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. One day when John was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. John was heart-stricken from the event, and his father started working long hours to provde for them. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: PTSD, Mundane. Bonds: Family, Immigrant. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

John Brixton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (400 gp). Emerald (1100 gp). Rose (40 gp). Lapis lazuli (12 gp). 1 Masterwork studded leather.


Social Check DCs


Simon Sherwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to pay off his debts

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Debt. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Simon Sherwood, Male Human Fighter 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 5000 sp. 1 Masterwork studded leather.


Social Check DCs


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. His auburn hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Gilbert Chatham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp. Peridot (50 gp). Jet (160 gp). Red-brown spinel (160 gp).


Social Check DCs

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