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NPC Generator

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Advanced [show]


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses divination through singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Diggory Yardley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Draconic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


Geoffrey Huckabee, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man very much looks the part of a Fortune-teller. He has styled his red hair well, parting it to the left. His fierce violet eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Shy. Bonds: Job, Criminal record, Poor. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Geoffrey Huckabee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)16 (+3) 14 (+2)3 (-4)
Skills Deception -2, Performance -2
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Manfred began to lead the lost caravan. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and many dire rats want him driven away

Ideals: Entrepeneur. Bonds: Attractive, Adventurer, Has a crush, Enemies. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Manfred Tinley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)7 (-2) 13 (+1)9 (-1)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He sports brown clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He keeps his red hair in a flapper bob. He has gleaming, smiling green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Immigrant, Slave. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Gerald Wade, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Wesley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. With bright chestnut hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His job bores him to no end. He has decided to make it more interesting.

History: He was born into a rich family. Adam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adam decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Adam Wesley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Banded mail.


Social Check DCs

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