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NPC Generator

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Advanced [show]


Manfred Washington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a black suit, grey shirt, and yellow tie. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Manfred will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Manfred Washington, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 9 (-1)8 (-1)
Skills Acrobatics +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Kody Axton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long blonde hair kept up in a rat tail. His eyes are brown and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east, but his parents moved at a very young age to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Kody Axton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Cory Gresham, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man wears a red armored body suit, with a simple brown line shooting up and back down. He has shaved his head bald. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Optimist. Bonds: Criminal record, Poor. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Cory Gresham, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)17 (+3) 13 (+1)6 (-2)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. Star ruby (400 gp).


Social Check DCs


Everard Riley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Locksmith does. His black hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Map Maker profession.

History: He was born into a rich family. His childhood dream was to be a Map Maker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Everard Riley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. Blue star sapphire (1200 gp). Citrine (50 gp). Hematite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Don was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Shoemaker and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Don Lindsay, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp. Old masterpiece painting (500 gp).


Social Check DCs

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