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NPC Generator

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Advanced [show]


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also hits on women, regardless of circumstances.

History: Percival was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of brigands; and wants a kiss

Bonds: Poor, Job, Has a crush, Mentor, Enemies. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Percival Darlington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Blue sapphire (700 gp).


Social Check DCs


Balimaar Carlisle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in black turtlenecks beneath a white coat with tan slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Shy, Racist, Disease. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Carlisle, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Freshwater pearl (12 gp). Chrysoberyl (100 gp). Tiger eye turquoise (12 gp).


Social Check DCs


Peter Haley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a large black jacket. His skin is also unnaturally pale. His silver hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Crown-heir business at a young age. He has had some formal poetry training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Peter Haley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Amethyst (60 gp). Emerald (700 gp). Black star sapphire (700 gp).


Social Check DCs


Hugh Fawcett, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. He has no hair. He wears an eyepatch.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Priest again.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mason

Voice: Whispers

Attributes [hide]

Hugh Fawcett, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 6 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His long golden hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: He was born in the north, but his parents moved at a very young age to the south. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Bertram Southey, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 32000 sp. Obsidian (5 gp).


Social Check DCs

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