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NPC Generator

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Advanced [show]


Wymar Huxley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Gardener

Voice: Sensual and smooth

Attributes [hide]

Wymar Huxley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Kyle Gracey, Male Human [Permalink]

Personal [hide]

Description: This western man wears a simple blue robe with brown stripes complete with hood. His clothes are grease stained in places. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a mountains tribe. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Shy. Bonds: Poor, Immigrant, Nature, Slave. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Kyle Gracey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Beitz, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: He comes from a rich southern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Gomory Beitz, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 60 pp.


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white coat over a black low-cut shirt, and a small hat upon his head. His white hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Rich, Religious. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Anthony Milton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anthony Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Anthony Anderton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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