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Advanced [show]


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly daggers and lances. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: William was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and his religion dominates his actions

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Criminal record, Religious. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

William Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Raymond Livingstone, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears bulky pastel painted plate armor. He has shaved his head bald. His fierce green eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Religious, Adventurer, Military, Rich. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Raymond Livingstone, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears dark leathers with embroidery, and his gloved hand is found clutching a club. His red hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a small toy that he constantly fidgets with.

History: He comes from a rich northern family. In his 17th year, his parents were killed by a brigands raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and a deep hatred of brigands

Ideals: Justice. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Dustin Myerscough, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 8 (-1)5 (-3)
Skills Acrobatics +3, Deception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nicholas Ainsley, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with pastel slacks. He is bristling with hidden weapons, mostly greataxes and clubs. His white hair is matted, messy, and big. His eyes are blue and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Criminal record, Religious. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Nicholas Ainsley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Geoffrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large grey jacket. He sports a long white beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Barber, Geoffrey learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Disciplined, Logical. Bonds: Job, Adventurer. Occupation: Barber

Voice: French accent

Attributes [hide]

Geoffrey Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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