Solomon Tenley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Shy. Bonds: Mentor, Rich. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Peridot (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Theodoric Carlton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a grey poncho over his likewise colored trousers and shirt. His white hair is thinning but still full. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He is afraid of men and trembles around them
History: Theodoric hails from a village terrorized by illithids. After coming to the age of reason, Theodoric took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Enemies. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp.
Anselm Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a green and blue robe with the hood down. His hair is long and white with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: The child of northern immigrants he idolized his father. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: To be a Barber again; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 sp.
Guy Whitby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man likes to wear ponchos typically of a light pastel in addition to tight pants. His hair is always cut to a buzz. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 50 pp.
Wymar Badger, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He has styled his chestnut hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 50 pp. Golden pearl (50 gp). Eye agate (5 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
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