Alexandre Kinsley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. His blonde hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Herbalist, but he got bored and became a Ploughman. He has worked as a Ploughman like his father before him.
Motivation: He is unsatisfied with his job; and to find somewhere to settle down
Flaws: Selfish, Mundane. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Dean Warwick, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple black robe with brown stripes complete with hood. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: Gifted from a young age, Dean studied abroad. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dean's homeland. Dean decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Tourmaline (110 gp).
Norman Berkeley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by sweets. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Insane. Bonds: Military. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Don Stansfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His head has been shaved. His eyes are green and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Sage for hire.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp. Blue quartz (10 gp). 1 Masterwork Heavy steel shield.
Alex Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears pastel trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His golden hair is kept up in a ponytail inside a deerstalker hat. His amber eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 5 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: Wants to raise his children well; and to be a actor again
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
