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NPC Generator

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Advanced [show]


Wymar Hadlee, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man typically wears green cloth garments or leather armor. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Family, Rich. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Hadlee, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His black hair is singed and shortened. His face is scarred and worn.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Barkeep, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Animal Trainer like his father before him.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Military, Poor, In love. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Guy Anderton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 5 (-3)10 (+0)
Skills Animal Handling -1, Medicine -1
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Diggory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in tan turtlenecks beneath a violet coat with yellow slacks. His silver hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across

History: He was born in a small forest village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Athletic. Flaws: Secretive. Bonds: Family, Criminal record, Nature. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Birkenhead, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Deighton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears an entirely white suit with black socks and a vest with buckled shoes. He wears a colorful flower in his red hair. His eyes are gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Passionate, Professionalism, Athletic. Bonds: Attractive, Rich. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Reynard Deighton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 sp. Deep blue spinel (1100 gp). 1 Masterwork manacles.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a brown costume with the symbols of the sun god on his torso. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Ideals: Gifted. Bonds: Family, Nature, Job, Rich. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Charles Van Es, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Bloodstone (50 gp).


Social Check DCs

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