Peter Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His silver hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: Born in the south his family was never financially stable. His childhood dream was to be a Layabout, but he was a colossal failure. He now owns his own business.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan, Halfling, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Guy Tenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear tan tank tops with blue pants. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.
History: Guy was born with his mother's beautiful face. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Attractive. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Miles Hayes, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Miller in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Miles has worked very hard to control his curse. He then took over the family business and is one of the better Miller for hire.
Motivation: Wants to open a new tavern.
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Diggory Kent, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Armorer does. He has done his best to style his brown hair to look like a famous performer. His violet eyes peer out from beneath his wide-brimmed grey hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.
History: Born to a Scribe, his father struggled to pay the bills. He was taken from his home at a very young age. He struck the Armorer job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a scribe again
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Azurite (8 gp). Moss agate (8 gp). Chalcedony (40 gp). 1 Minor magic item.
Conrad Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears skinny pants and wears a blue and tan robe with the hood down. His left leg appears badly burned and disfigured. His silver hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and to protect his home
Flaws: Fearful, PTSD. Bonds: Guardian, Nature. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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