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NPC Generator

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Advanced [show]


Guy Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his brown hair well, parting it to the left. He has hazel eyes.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Marshal, Guy learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Impeccable, Extrovert. Bonds: Job, Family, Religious. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Sharps, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)11 (+0) 16 (+3)15 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow coat over a pastel low-cut shirt, and a broad hat upon his head. His white hair is knotted and matted. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: John was raised in a hard working conservative environment. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Bricklayer soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Religious. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His hair is short and red. His violet eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of illithids once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Justice, Gifted. Bonds: Enemies, Immigrant, Slave. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Theobald Wallace, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, John studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

John Skelton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 8 Acid flasks. 3 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He usually wears his black robe and has his hand crossbow always slung over his shoulder. He has a hunchback. He sports a long chestnut beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)7 (-2) 15 (+2)16 (+3)
Skills History +0, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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