Randal Hayley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. His eyes are violet and he is always smoking a pipe.
Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful wizard made him what he is. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Extrovert, Philantrophist. Bonds: Rich, Immigrant, Mentor. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Chain shirt.
Tim Atherton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined, Joker. Flaws: Insomniac. Bonds: Poor, Criminal record. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Reynard Garfield, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized brown coat, he is not a threatening figure. He has moderate length black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not trust anyone and sleeps with one eye open.
History: Born to a Detective, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 6 (-2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 11000 cp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Banded mail.
Roger Shipley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears just a black suit. His blonde hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with unlife at a very young age, Roger has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality.
Ideals: Professionalism. Flaws: Ugly, Disease, Forgetful. Bonds: Poor. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. Banded agate (13 gp). Deep green spinel (140 gp).
Adam Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel Stetson hat and pastel clothes. His silver hair is heavily combed to the right. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.
History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Human compassion; and he is greedy
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Guardian, Mentor, Rich. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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