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NPC Generator

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Advanced [show]


Don Marston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey broad hat and grey clothes. With a patchy auburn beard and wild auburn hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: He wants revenge against orcs; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Shy, Hedonist. Bonds: Rich, Enemies. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Don Marston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a brown and grey robe with the hood down. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Detective.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Optimist, Logical, Impeccable. Bonds: Rich, Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Bertram Darlington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue armored body suit, with a simple tan line shooting up and back down. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Ralf Shelley, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 9 (-1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Terran, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Backpack.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He wears a broad hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Norman studied abroad. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Norman Yeardley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears silk and lounges about seductively. His silver hair is styled in orderly dreadlocks. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Gifted, Impeccable. Bonds: Attractive, Rich. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Godfrey Hackney, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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