Kody Hayes, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His face is scarred and worn.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Kody was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Secretive, Racist. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Hematite (14 gp).
Hugh Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a morningstar on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has styled his chestnut hair well, parting it to the right. His eyes are amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Actor in town.
History: He got into the Actor business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Bonds: Job, In love, Adventurer. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 6 (-2) | 5 (-3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Miles Ashley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a yellow tunic with blue highlights, and long green pants that bunch up around his shoes. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Miles began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Adventurer again; and wants to open a new tavern
Ideals: Logical, Entrepeneur. Flaws: Insane, Hedonist. Bonds: Enemies, Job. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Manfred Clare, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Artistic, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Half-Plate.
Anselm Hadleigh, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, pastel, dusty cloak, he is not a threatening figure. With a patchy chestnut beard and wild chestnut hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Seamstress. Further he is a bit of a stoner and is frequently out of it.
History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He became a Seamstress soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a scribe again
Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Attractive, Job, Mentor. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!