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NPC Generator

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Advanced [show]


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Adventurer does. His white hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Athletic, Pacifist, Joker. Bonds: Job, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Aldous Gentry, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ralf Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Barkeep, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new merchant responsibilities is difficult

Bonds: Guardian, Immigrant, Poor, Job, Military. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Ralf Spaulding, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)18 (+4) 12 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Druidic, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His red hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: Expand his business; and to be a sailor again

Ideals: Extrovert. Bonds: Attractive, Job, Religious. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Mitchell, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear yellow tank tops with grey pants, and sports empty pouches on his belt. He wears his black hair down. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Persistence. Flaws: Ugly, Cynical, Disease, Insomniac. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Gunter Willoughby, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. He wears his golden hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 7 years old his parents immigrated from the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted martial powers by his dying brother.

Motivation: Expand his business.

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Wesley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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