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NPC Generator

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Advanced [show]


Theodoric Windsor, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and very much looks the part of a Adventurer. His left leg appears badly burned and disfigured. His chestnut hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Hunter, but he was a colossal failure. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: Switch between two voices

Attributes [hide]

Theodoric Windsor, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Royston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green small hat and green clothes, and is pretty ugly. He wears a small hat to hide his balding. His eyes, though not visible through his cowl, are green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 7 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Immigrant, Job, Religious. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Bertram Royston, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a ceremonial dagger on his belt. He carries a battered scythe and tarnished ceremonial dagger as well. His chestnut hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Stylist profession.

History: Trym was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Stableman job and began his own company from there.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Attractive, Slave. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Trym Harley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Carnelian (80 gp).


Social Check DCs


Percival Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a red suit, violet shirt, and brown tie. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Percival Wedgwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are amber.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

William Hastings, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Moss agate (14 gp). Alexandrite (500 gp).


Social Check DCs

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