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NPC Generator

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Advanced [show]


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: To be a Shepherd again.

Flaws: Fearful. Bonds: Job, Slave, Family. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Gerald Lindsay, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)13 (+1) 6 (-2)8 (-1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Gerard Vance, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. Banded agate (5 gp). Red spinel (50 gp). Rose (60 gp). Red-brown spinel (50 gp).


Social Check DCs


Aldous Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green cloak and cross-gartered blue stockings. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Aldous Ashton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a yellow armored body suit, with a simple black line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Don's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Slave. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Don Weld, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Interpreter and found it very stressful. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Rolf Badger, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)4 (-3) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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