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Advanced [show]


Percival Digby, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears yellow leather gloves, a yellow jacket, and tight pants. His skin is also unnaturally pale. His chestnut hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease, PTSD. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Percival Digby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. White pearl (150 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp).


Social Check DCs


Raymond Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries halberds. His auburn hair is matted, messy, and big. He has violet eyes and a blue hat with a brown feather.

Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Military. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Raymond Braxton, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Kyle Cason, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. With a patchy golden beard and wild golden hair. He has a dull look in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: Expand his business.

Ideals: Gifted, Fighting. Bonds: Attractive, Poor, Job, Nature. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Cason, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His clothes are grease stained in places. He has moderate length golden hair. He has gleaming, smiling brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gerald was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Gerald Compton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with green pants. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Mortician. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Born in the east to a Mortician, Norman learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the large cave and found the beat up hand crossbow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Persistence. Bonds: Job, Nature, Adventurer. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Norman Watson, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 10000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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