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NPC Generator

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Advanced [show]


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has no hair. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Gardener. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Henry was born on a far western mountains where he grew up under the tutelage of his mother, an expert Gardener. He has drifted from career to career and currently works as a Gardener.

Motivation: Money/treasure.

Flaws: Ugly, Fearful. Bonds: Job, Rich, Immigrant. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Henry Wentworth, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Raymond Harper, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is knotted and matted. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Raymond Harper, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he wants revenge against illithids

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Aldous Lindsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 4 (-3)5 (-3) 12 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Cory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Apothecary. Beneath his clothing is a huge mess of scar tissue. He sports a long red beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Apothecary, Cory learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has taken up work as a Apothecary and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He's attracted to the PC; and regain custody of his daughter

Ideals: Disciplined. Flaws: PTSD. Bonds: Slave, Family, Job, Has a crush. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Cory Westbrook, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Guy Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Guy was born the youngest of three triplets. He helped his father out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Selfish. Bonds: Family, Job, Criminal record. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Guy Brandon, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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