Balimaar Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a grey scarf. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is heavily combed to the left. His eyes are violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Mayor, but he got bored and became a Brewer. He has achieved small success as a Brewer.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Disciplined. Flaws: Lazy, Antagonistic. Bonds: Religious, Job. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Hunter Blyth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and a rival would like him out of the picture
Flaws: Depressed. Bonds: Attractive, Family, Slave, Criminal record. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Clerebold Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Adventurer, Religious. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (400 gp). Azurite (5 gp). Black pearl (400 gp). Violet garnet (400 gp).
Dean Asheton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear green pants and tee shirts, and sports empty pouches on his belt. He has done his best to style his auburn hair to look like a famous performer. He has green eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has worked as a Tailor like his mother before him.
Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job
Ideals: Philantrophist, Impeccable. Flaws: Selfish. Bonds: Mentor, Job. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Rolf Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting, Joker. Bonds: Military, Adventurer. Occupation: Bounty Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp.
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