Balimaar Benson, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a brown scarf. His red hair is lengthy and is close to two feet long. His eyes are blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Balimaar hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Impulsive, Ugly. Bonds: Job, Enemies, Guardian. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Alex Moreno, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a fancy black suit. He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Passionate, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Baker
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Tanglefoot bags. 8 Acid flasks. 3 Antitoxin.
Don Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He sports a flattop hair cut. He has a tattooed face.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Bookbinder, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business
Flaws: Selfish, Disease. Bonds: Job, In love, Criminal record. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Bertram Hastings, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears light armors faded through time and improper care. His hair is brown, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and he wants revenge against gnolls
Ideals: Disciplined. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Theodoric Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This western man wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His clothes are grease stained in places. His chestnut hair is slicked back into a classic pompadour. He has green eyes and a black hat with a yellow feather.
Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Healer
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
