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NPC Generator

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Advanced [show]


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He usually wears his grey robe and has his scimitar always slung over his shoulder. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Trey Kimberley, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: Hematite (6 gp).


Social Check DCs


Hubert Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, green cloak. His tied-back hair is blonde. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 9 years later his spouse died after the birth of his son. Heartbroken, Hubert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family, In love, Job. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Hubert Atherton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 13 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Trym Abram, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries a battered shortbow and tarnished greatsword as well. His hair is long and blonde with streaks of brown, and is pulled back with small pastel clips. His beard is brown, braided, and well cared for. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His father raised him in a mountain cabin. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Selfish. Bonds: Family, Nature, Immigrant. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Trym Abram, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)15 (+2) 14 (+2)18 (+4)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Simon Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. He has wavy white hair. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a brothel owner, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Simon Axton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 17 (+3)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Finely wrought small gold bracelet (10 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of sickles on his belt, each one with a amber on the hilt. His golden hair is matted, messy, and big. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

John Harrington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)17 (+3) 8 (-1)12 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Aquan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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