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Advanced [show]


Kyle Ogden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear grey pants and tee shirts. His red hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Many illithids want him driven away; and sabotage a competitor

Ideals: Justice. Flaws: Fearful. Bonds: Family, Job, Enemies. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Kyle Ogden, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Justin Barlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his poetry dream.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Artistic. Bonds: Adventurer, Family. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Barlow, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (50 gp).


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a robe, a symbol of strength around his neck, and a halberd on his belt. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Insomniac, Racist. Bonds: Military. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Gerard Carlyle, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Miles Langdon, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. His amber eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Miles Langdon, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He sports a long blonde beard, and similarly colored long hair. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: To unite with his sister; and to reunite with his absent father

Flaws: Insane. Bonds: Attractive, Family, Nature, Poor. Occupation: Knight

Voice: Whispers

Attributes [hide]

Anselm Gracey, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs

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