Anselm Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Hunter. His hair is chestnut, silky, and of moderate length. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Lewis Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His brown eyes dart from person to person to random spaces in the air.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Lewis was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lewis took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.
Motivation: He would like to get married and retire; and he's in love
Ideals: Optimist. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 cp. 1 Masterwork Light wooden shield.
Ralf Middleton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Animal Trainer. His black hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Balimaar Payton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy green pantaloons and a blue scarf. He is bald on top and has large golden tufts of hair around his ears. This green eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Balimaar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Adam Snape, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Coral (40 gp). Peridot (50 gp).
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