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NPC Generator

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Advanced [show]


Don York, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a yellow tunic with green highlights, and long tan pants that bunch up around his shoes and is in decent physical shape. He has styled his black hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer mother left him crippled. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Don York, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)8 (-1) 14 (+2)7 (-2)
Skills Intimidation +0, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1700 sp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Jet (80 gp).


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a faded coat and loose pants complete with deerstalker hat. His white hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Ideals: Persistence. Bonds: Rich, Military, Immigrant, Enemies. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Everard Brandon, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his deerstalker green hat.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: Trym was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Mitchell, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 8 (-1)17 (+3)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. 2 Holy water.


Social Check DCs


Alexandre Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with blue stripes complete with hood. His hair is long and silver with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Ruler, who enjoyed hunting, Alexandre was taken on many hunting expeditions. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Addict, Selfish, Depressed. Bonds: Nature. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Bradley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Cory Sharps, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. With a patchy red beard and wild red hair. His eyes are amber and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Cory Sharps, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp.


Social Check DCs

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