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NPC Generator

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Advanced [show]


Anthony Hackney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. His long black hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born several months after his mother was called into army service. He moved out east to avoid the crime he committed. He has never given up on his painting dream.

Motivation: Human compassion; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Mundane, Racist. Bonds: Military, Criminal record. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Anthony Hackney, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Halfling, Terran, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Gunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered flail and tarnished shield as well. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in shield use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Enemies. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Gunter Everleigh, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Impeccable, Gifted. Bonds: Slave, Job, Guardian. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Ainsworth, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered black stockings. He has a small bristly mustache and wavy black hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and regain custody of his son

Ideals: Pacifist. Flaws: Cynical, Disease. Bonds: Attractive, Immigrant. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Springfield, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Aquamarine (700 gp). Rock crystal (80 gp). Lapis lazuli (14 gp).


Social Check DCs


Raymond Brixton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He has a red handlebar mustache and slicked back red hair. His eyes are violet and catlike.

Personality: This man loves painting and to teach people painting more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and regain custody of his daughter

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Rich, Enemies, Criminal record. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Raymond Brixton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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