Wymar Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and sports grey clothing, slightly heavier than average wear. He wears his silver hair up. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Racist, Selfish, Addict. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Fire opal pendant on a fine gold chain (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Solid gold idol (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Adley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length red hair. His green unseeing eyes seem to look past you.
Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He has achieved small success as a Actor.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Henry Upton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey armored body suit, with a simple red line shooting up and back down. He has a chestnut handlebar mustache and slicked back chestnut hair. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp.
Arnold Bing, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Mentor, Adventurer. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp).
William Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is blonde, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Joker. Flaws: Shy, Disease, PTSD. Bonds: Rich, Attractive. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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