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Advanced [show]


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast island. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Family, Nature. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Trey Anderton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Silk rope. 1 Silk rope.


Social Check DCs


Ernest Stapleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His hair is short and chestnut. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Disciplined, Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Ernest Stapleton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Alexandre Hallewell, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his green robe and has his bow always slung over his shoulder. He has wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of western immigrants he idolized his father. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alexandre's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Alexandre Hallewell, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)14 (+2) 16 (+3)11 (+0)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver pearl (90 gp).


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. His moppish golden hair is in a traditional bowl cut. He has amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Forgetful, Mundane, Antagonistic. Bonds: Criminal record. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Tewksbury, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Bertram Blankley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His silver hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Bertram Blankley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs

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