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NPC Generator

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Advanced [show]


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear brown pants and tee shirts. His whole body is exceptionally muscular. His silver hair is lengthy. His ears are large.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Ernest Kendal, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Religion +6, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Undercommon, Giant, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Alex Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His hair, while still mostly auburn, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Family, Nature, Rich, Job. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Alex Van Es, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 60 pp. Chalcedony (20 gp). Amethyst (50 gp). Banded agate (12 gp).


Social Check DCs


Gerard Atherton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing music.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist, Artistic. Bonds: Adventurer, Immigrant, Slave. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Gerard Atherton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


William Middleton, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.

Personality: Eccentric and domineering, William will drive conversation. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his father was called into army service. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Extrovert, Artistic. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

William Middleton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears just a white suit. His red hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the east.

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Family. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Gunter Adley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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