Solomon Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green, dusty cloak. His red hair is greasy and uncared for. He wears large thick round spectacles.
Personality: This man loves painting and to teach people painting more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born the only child of a wealthy merchant. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Deep blue spinel (400 gp). Eye agate (12 gp). Obsidian (12 gp).
Odo Bradly, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is long and unkept. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and expand his business
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Trym Colby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his golden hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Artistic, Fighting. Bonds: Attractive, Rich, Criminal record. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Azurite (7 gp). 1 Minor magic item.
Kody Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green cloak and cross-gartered black stockings. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Kody is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Addict, Disease. Bonds: Family, Nature. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Iolite (70 gp). Golden pearl (150 gp). Blue quartz (16 gp).
Kyle Weld, Male Human [Permalink]
Personal [hide]
Description: A 5'9" western man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is golden and curly. His eyes, though not visible through his cowl, are green.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Kyle was raised in a hard working conservative environment. A gifted student he started as a Apothecary, but he got bored and became a Fletcher. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he's looking for his big break
Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!