Gomory Eastoft, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Slave. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Half-Plate. 1 Half-Plate.
Aldous Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his white hair in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bather father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Disciplined, Philantrophist. Flaws: Ugly, Disease. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Silver holy symbol.
Alex Hailey, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly longbows and greataxes. He wears a small hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north to a Interpreter, Alex learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 9 years.
Motivation: He desires power and/or immortality.
Flaws: Depressed, Antagonistic. Bonds: Criminal record, Attractive, Job, Adventurer. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Patrick Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is lengthy. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.
History: Born in the south to a Painter, Patrick learned a great deal about his mother's area of expertise. His childhood dream was to be a Guard, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a guard again
Flaws: Cynical, Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 24000 sp.
Anselm Norton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His golden hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He got into the Shoemaker business at a young age. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Shoemaker job and began his own company from there.
Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies, Job, Adventurer. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
