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NPC Generator

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Advanced [show]


Conrad Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Born in the west to a Spy, Conrad learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Conrad Rodney, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is black, silky, and of moderate length. This blue eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Huxley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp. Star ruby (600 gp). Violet garnet (800 gp). 1 Chain shirt.


Social Check DCs


Anselm Stafford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tan leather gloves, a tan jacket, and tight pants. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Butcher, Anselm learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: To protect his home; and further expansion of business

Ideals: Logical, Philantrophist. Flaws: Disease. Bonds: Job, Guardian. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Stafford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 7 (-2)8 (-1)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and to clean up the streets

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Guardian, Immigrant. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Kyle Garrick, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp. Red-brown spinel (100 gp). Deep blue spinel (200 gp). Peridot (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with yellow highlights, and long brown pants that bunch up around his shoes. His blonde hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Stylist, who enjoyed hunting, Henry was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Opinionated, Fighting. Bonds: Nature, Family, Job. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Henry Whitby, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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