Dustin Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His auburn hair is knotted and matted. His eyes are brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Guardian. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 5000 cp. Black star sapphire (600 gp).
Raymond Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a tan scarf. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. With bright silver hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was granted arcane powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Optimist, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Cory Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is golden and very short. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Spy, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Ideals: Entrepeneur. Bonds: Family, Mentor, Job, Adventurer. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. Lapis lazuli (7 gp). Smoky quartz (20 gp). Chrysoberyl (40 gp).
Anselm Charlton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His eyes are green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Red-brown spinel (80 gp). Bloodstone (50 gp). 1 Minor magic item.
Shane Rayden, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair, while still mostly golden, has prominent grey streaks. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Forgetful, Ugly. Bonds: Rich, Nature, Military. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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