Gerard Cornish, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of eastern immigrants he idolized his mother. Gerard was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Apothecary. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand his business
Flaws: Antagonistic. Bonds: Immigrant, Job, Poor. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
Dean Reid, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is renowned for his bright brown suits and hats. His skin is also unnaturally pale. His hair, while still mostly brown, has prominent grey streaks. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Soapmaker for the past few years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Balimaar Wade, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Fortune-teller. With bright white hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Artistic. Bonds: Criminal record, Family, Job. Occupation: Fortune-teller
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Coral (140 gp). Sardonyx (20 gp).
Trey Snape, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his mother. Cursed with unlife at a very young age, Trey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Adelard Heiser, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fancy brown suit. He has dyed his greying red hair a little too much giving a sharp red color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To be a Merchant again.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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