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Advanced [show]


Peter Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and red. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Sailor, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Insomniac, Hedonist. Bonds: Poor. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Kitchur, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 22000 sp. Star rose quartz (30 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Theodoric Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's father didn't care for him much, and the feeling was mutual. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Theodoric Enfield, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anthony Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a black suit. He has dyed his greying red hair a little too much giving a sharp red color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage

Flaws: Addict, Fearful. Bonds: Poor, Nature, Family. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Anthony Van Es, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Reynard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a fancy tan suit. He has a brown handlebar mustache and slicked back brown hair. His violet eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Reynard hails from a village terrorized by illithids. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants to get laid; and someone believes him a fraud

Ideals: Impeccable. Bonds: Attractive, Job, In love, Enemies, Has a crush. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Reynard Yeardley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Wakefield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is lengthy. He wears large thick round spectacles.

Personality: Balimaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Balimaar Wakefield, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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