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NPC Generator

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Advanced [show]


Theobald Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is long and unkept. He has a dull look in his green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and expand his business

Flaws: Ugly, Insane, Shy. Bonds: Job, Poor. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Theobald Ramsey, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His golden hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the east. Kody was born on a far eastern island where he grew up under the tutelage of his father, an expert Mortician. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Guardian, In love, Immigrant. Occupation: Mortician

Voice: American accent

Attributes [hide]

Kody Hadlee, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 500 gp. Banded agate (9 gp). Azurite (9 gp).


Social Check DCs


Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 7 years old his parents immigrated from the east. His childhood dream was to be a Bowyer, but he was a colossal failure. He left for the east, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Impulsive. Bonds: Criminal record, Immigrant, Job, Family. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Nicholas Merton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 5 (-3)14 (+2)
Skills Animal Handling -1, Persuasion +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and sports empty pouches on his belt. With bright brown hair and a scraggly beard. He has several tiny sapphire earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Anselm was born with his father's beautiful face. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He would like to get married and retire; and wants his loneliness to end

Flaws: Disease, PTSD. Bonds: Rich, Has a crush, Attractive. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Anselm Barney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)12 (+1) 8 (-1)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 15000 cp. 1 Everburning torch. 2 Holy water. 1 Antitoxin.


Social Check DCs


Guy Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries maces. He has dyed his greying black hair a little too much giving a sharp black color. His skin is flawless and his green eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the west. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Poor, Attractive. Occupation: Ruler

Voice: Hissing voice

Attributes [hide]

Guy Walcott, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch.


Social Check DCs

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