Wymar Kenley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Wymar's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 700 sp.
Randal Landon, Male Human [Permalink]
Personal [hide]
Description: This eastern man sports black clothing, slightly heavier than average wear. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a Tanner, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp. Brown-green garnet (160 gp).
Lance Abram, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized topaz on his right hand. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Professionalism, Gifted. Bonds: Rich, Attractive. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2200 sp. 3 Antitoxin. 4 Holy water. 4 Smokesticks.
Kyle Spaulding, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear blue clothing when he does not wear armor. He is an epitome of beauty. His silver hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the east. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Pacifist, Impeccable, Logical. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Alexandre Birkenhead, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Mayor job and began his own company from there.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new mayor responsibilities is difficult
Flaws: Shy, Fearful, Insane. Bonds: Rich, Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Tiger eye turquoise (12 gp). Amethyst (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!