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NPC Generator

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Advanced [show]


Frederick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of longbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Fighting, Extrovert, Optimist. Bonds: Rich, Family. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Frederick Sherwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trey Stanton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He has golden hair. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: Trey was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Layabout.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Immigrant, Attractive, Job. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Stanton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a wide-brimmed hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: The child of northern immigrants he idolized his father. Arnold was born on a far northern desert where he grew up under the tutelage of his father, an expert Merchant. He became a Merchant soon after.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Philantrophist. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Stratford, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. Iolite (50 gp). Violet garnet (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Adam Darlington, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a robe, a symbol of magic around his neck, and a longsword on his belt. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bather again; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Selfish, Insane. Bonds: Job. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Adam Darlington, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs


Manfred Barclay, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a grey coat with brown slacks. He is portly but not overly obese. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Herbalist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Gardener, who enjoyed hunting, Manfred was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To be a Gardener again.

Ideals: Optimist. Bonds: Job, Nature. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Manfred Barclay, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Good lock.


Social Check DCs

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