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Advanced [show]


Patrick Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large blonde tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Coombs, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 10 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: He was born in the east, but his parents moved at a very young age to the north. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the east, certain he would find work there.

Motivation: To protect his home; and a strong sense of loyalty to human people

Flaws: Racist, Impulsive. Bonds: Attractive, Immigrant, Criminal record, Guardian. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Gerald Barclay, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Bonds: Attractive, Immigrant, Criminal record, Enemies. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Landon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Raymond Brownrigg, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a white and grey handkerchief worn on his left side, he is not a threatening figure. He has wavy auburn hair. He has several tiny topaz earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Raymond has worked very hard to control his curse. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is terrified, and will act out of fear; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Disease, Fearful. Bonds: Rich, Adventurer, Criminal record. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Raymond Brownrigg, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


Randal Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries scythes. He has a long black beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Randal Roscoe, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs

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