Guy Preston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a green costume with the symbols of the four houses of cards on his torso. He wears his white hair up in a very large beehive style do. His eyes are gray and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Guy was raised in a hard working conservative environment. Guy was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Herbalist. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Diggory Tinley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a weathered and beat up set of banded mail beneath an oversized white coat. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His eyes are brown and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Antagonistic, Disease. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Masterwork Musical instrument.
Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a Stetson hat to cover his moderate length brown hair. His violet eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and he is content
Flaws: Forgetful, Addict, Mundane. Bonds: Guardian, Immigrant. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Alex Nibley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. His hair is cut close to his head. His brown eyes lackadaisically let the world flow into them.
Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Depressed, Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Trym Brady, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears just a tan suit, and his gloved hand is found clutching a monstrous two handed axe. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: The child of a Mayor, who enjoyed hunting, Trym was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 50 pp. Iolite (20 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp).
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