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NPC Generator

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Advanced [show]


Hunter Presley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, marred by beers. He has a small bristly mustache and wavy golden hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Baker, Hunter learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 4 years.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Flaws: Ugly, Mundane. Bonds: Family, Job, Nature. Occupation: Baker

Voice: Creaky witch voice

Attributes [hide]

Hunter Presley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 7 (-2)14 (+2)
Skills Insight +0, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy black hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and wants a kiss

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Actor

Voice: Mousy voice

Attributes [hide]

Anthony Heiser, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 14 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Auran, Orc, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Kirby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and carries bows. He keeps his red hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in bow use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Mentor, Enemies. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Godfrey Kirby, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his brown hair down. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. A freak accident while working with his Mayor father left him crippled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Anselm Hallewell, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 4 (-3)16 (+3)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Glassblower and is in decent physical shape. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Glassblower for hire.

Motivation: A rival would like him out of the picture.

Ideals: Joker. Flaws: Addict. Bonds: Job, Mentor, Criminal record. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Lance Kelsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tiger eye turquoise (15 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs

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