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NPC Generator

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Advanced [show]


Drogo Hampton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to hide his balding. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Drogo studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist, Gifted. Flaws: Secretive, PTSD. Bonds: Rich. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Hampton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and tan handkerchief worn on his right side, and sports empty pouches on his belt. He wears a colorful flower in his chestnut hair. He has a dull look in his violet eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nicholas was raised in a hard working conservative environment. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Spice Merchant.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Marley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 9 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His silver hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.

Motivation: Many goblins want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Criminal record, Enemies. Occupation: Engraver

Voice: German accent

Attributes [hide]

Arnold Acton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Davenport, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a white vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a axe. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He moved out south to avoid the crime he committed. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Theobald Davenport, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 9 (-1)6 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Heward Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel coat over a brown low-cut shirt, and a feathered hat upon his head. He wears a colorful flower in his blonde hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Stylist and was forced into it by his family.

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Heward Hadleigh, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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