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Advanced [show]


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is bristling with hidden weapons, mostly kukris and hand crossbows. His white hair is kept up in a ponytail inside a feathered hat. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born in the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Mayor like his father before him.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Immigrant, Job, Guardian. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Woods, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Joker. Flaws: Ugly. Bonds: Poor, In love, Nature. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Everard Shelly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 10 (+0)18 (+4)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 14000 cp. Solid gold idol (900 gp).


Social Check DCs


Cory Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to trick people and travel the world for free.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature, Debt. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Cory Springfield, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Simon Northcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy white hair. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Flaws: Insane. Bonds: Attractive, Guardian, Criminal record. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Simon Northcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Impeccable, Philantrophist. Flaws: Insomniac. Bonds: Rich, Immigrant. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Roger Wedgwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 7 (-2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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