Cory Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His hair is black and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the east. In his 10th year, his parents were killed by a gnolls raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature, Enemies. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp.
Adam Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length black hair. His eyes are a pleasant brown.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Scribe father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content; and he is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Disease, Insane, Mundane. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 18 (+4) | 8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Ignan
Attacks Melee -2 / 1d8-4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Silver ewer (10 gp).
Geoffrey Brandon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family.
Bonds: Rich, Attractive, Job, Family, Religious. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Lance Bradly, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. With a patchy black beard and wild black hair. He has a dull look in his gray eyes.
Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Ugly, Fearful, Racist. Bonds: Rich, Nature. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. A delicate brass dragon egg (60 gp).
Percival Garrick, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Painter in town.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Religious, Enemies. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!