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Adam Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Sculptor soon after.

Motivation: Retire the richest man in the south; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Lazy. Bonds: Attractive, Family, Job. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Adam Asheton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 7000 cp. Silver pearl (100 gp). Smoky quartz (80 gp). Azurite (5 gp). Smoky quartz (80 gp).


Social Check DCs


Gerald Camden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Camden, Male Human Fighter 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)18 (+4) 8 (-1)10 (+0)
Skills Intimidation +3, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Abyssal, Goblin, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp.


Social Check DCs


John Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: John is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up warhammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life; and to end his boredom

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

John Bradshaw, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 4 (-3)10 (+0)
Skills Animal Handling -1, Deception +2
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with small hat. His hair, while still mostly blonde, has prominent grey streaks. He has hazel eyes and a black hat with a brown feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Astley, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Fletcher, but he got bored and became a Merchant. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he feels kind of lost in life

Flaws: Mundane, Depressed. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Theodoric Soames, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)3 (-4) 14 (+2)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics -2, Athletics +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged -2 / 1d10-4, Grapple +4

Possessions: 46000 sp. Azurite (6 gp). Amethyst (50 gp). Bloodstone (20 gp). Brown-green garnet (50 gp). 1 Minor magic item.


Social Check DCs

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