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NPC Generator

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Advanced [show]


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a feathered hat to cover his moderate length red hair. His eyes are gray and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Disciplined, Artistic. Bonds: Family. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Everard Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp. 1 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Alexandre Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear tan tank tops with red pants. He wears his black hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small island village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical, Entrepeneur. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Stansfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears silk and lounges about seductively, and his gloved hand is found clutching a sickle. His black hair is cut short. His eyes are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 4 years old his parents immigrated from the north. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Mason like his mother before him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Persistence. Bonds: Attractive, Job, Immigrant. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

John Birkenhead, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Norman Acton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a scimitar. His silver hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insane, Forgetful. Bonds: Poor, Attractive, Nature. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Norman Acton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Everard Payton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor, Slave. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Everard Payton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 3 Holy water. 1 Thunderstones. 3 Holy water.


Social Check DCs

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