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Advanced [show]


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his pickaxe. He has blonde hair. His face is covered beneath a completely black helmet.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: Gunter hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has a rivalry with the Church that dominates his actions; and revenge

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Gunter Ansley, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ernest Clayton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown coat over a violet low-cut shirt, and a Stetson hat upon his head. His silver hair is thinning but still full. He has gray eyes and a brown hat with a violet feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His job bores him to no end. He has decided to make it more interesting.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Bonds: Criminal record, Adventurer, Poor, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Ernest Clayton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 14 (+2)5 (-3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp. Amethyst (160 gp). Golden yellow topaz (600 gp). Freshwater pearl (13 gp).


Social Check DCs


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair and beard is wavy and long. His brown eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Trym began to lead the lost caravan. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Revenge.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Hastings, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Miles Wade, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a golden handlebar mustache and slicked back golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many drow want him driven away; and retire the richest man in the north

Ideals: Gifted, Justice, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Miles Wade, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Kyle Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. His long golden hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Armorer in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He became a Armorer soon after.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Tatum, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 12 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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