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Advanced [show]


Norman Hartford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long white beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Norman Hartford, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears silk and lounges about seductively. His blonde hair is styled in orderly dreadlocks. He has a dull look in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Dean Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His silver hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Dean began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he wants revenge against dire rats

Ideals: Joker, Entrepeneur. Flaws: Greedy. Bonds: Rich, Enemies. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Dean Pinkerton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Tourmaline (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Philantrophist, Justice. Bonds: Poor, Adventurer, Family. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Everard Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a white suit. His silver hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of goblins once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Secretive. Bonds: Enemies, Rich, Criminal record, Adventurer. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

John Langdon, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 80 pp. Blue quartz (5 gp). Brown-green garnet (140 gp). Bloodstone (50 gp). 1 Minor magic item.


Social Check DCs

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